Introducing Gizmo
It turns out that implementing a “gizmo” for manipulation of objects in 3D is a fairly difficult task. It’s taken most of my week to get the ‘move’ gizmo working and it’s still not perfect. I’ll also...
View ArticleBrushes and a Texture Browser
In the whole scheme of things it’s taken a long, long time to get this far. Fortunately, I’ve learned a lot in that time and the past few weeks of development have been more productive then ever...
View ArticlePutting together a roapmap for Glue Editor
Apart from a clean new theme for the blog I’ve also had a really eventful couple of weeks. Firstly, and most importantly my wife and I welcomed a new addition to the family with a brand new baby boy...
View ArticleOne task at a time – DotScene Importer
The next task I’m going to work on is a DotScene importer for Glue Editor. Although the GlueMap format is not directly compatible with the DotScene format, Pyritie pointed out that a lot of other Ogre...
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